Monthly Archives: November 2011

Zelda For The Fetch-Quest Enthusiast: My Nier Review

This next game, I bought on a whim while I was still working at Best Buy. It looked interesting enough, it was on sale, and I got an employee discount. So, I took it home and popped it in. I’m glad to say that my whim paid off.

When I beat Nier the first time, I said to myself, “Yeah, that was good. I’m glad I bought that.” When I played it more recently, I got much more involved with everything the game had to offer. With the help of my significant other, I really did everything that I could, and now, I say, “This may be one of my favorite PS3 games now.”

The game plays similarly to the 3-D Legend of Zelda games with its expansive overworlds and dungeons, and limited move-set. In fact, there are multiple points where the creators paid homage to them. The first time I heard a random townsperson exclaim, “Hey, listen!” I cracked up. They openly admit that Legend of Zelda inspired them greatly. That’s not to say they were copying it or ripping it off. They took many of the things that they loved about Zelda and made it their own.

The game starts in the ruins of a modern looking city (whether or not the game takes place on Earth is not indicated, but it really doesn’t matter). The only people around are a middle-aged man and his daughter, named Yonah. There are also two cryptic looking books lying on the ground, which the man (you get to name him, but I will refer to him as Nier for the time being) curses. Yonah is very ill, and to make matters worse, shadowy creatures, called Shades, attack while Nier searches for food. As the Shades begin to overwhelm him, Nier touches one of the books and it grants him the ability to use dark magic. After killing the Shades, Nier discovers that Yonah has touched the other book and is now dying.

Cut to 1,300 years later. It seems the same two people are now living in a much more rustic village filled with people. Yonah is ill with a disease called the Black Scrawl and Nier must work as a mercenary of sorts to support her.

When first going into it, I couldn’t help but be intrigued by what was going on.

But enough backstory.

I’ll start with the downsides. My biggest complaint is probably the overwhelming amount of fetch quests included. Most of the quests given by townspeople are fetch quests of some kind. There are two upsides to this. One, I found myself enjoying them, which is weird, because normally, my hatred for fetch quests rivals my hatred for my old roommate (and if you knew him, you’d understand what an accomplishment that really is). The other upside is that you don’t need to do them. Most quests will only yield money. Occasionally, you’ll get a weapon, but you will never get experience. So, if you find yourself hating the quests, don’t do them. There are other ways to make money, such as fishing or farming.

Speaking of farming, the farming in Nier is monstrously tedious. What happens is, you go to your field, go into a menu, select a fertilizer, go into a menu, plant a seed, go into a menu, water the seed, and then go to the next spot and do it again. If you’ve expanded your field all the way, and you’re trying to cultivate a certain kind of flower, you end up going through those three menus fifteen times. Luckily, farming is 100% optional. There’s never a point when you need to do it.

Another downside would be the lack of places to go. There are only three towns (technically four, but The Aerie is kind of a stretch) and only a few dungeons. You end up running across the same fields and desert a million times just to complete your quests. I will say, the scenery is beautiful, but you will get sick of it eventually.

The fishing system is not my favorite, either. There are some rules to it that you have to figure out on your own because the fishing tutorials are less than informative. It took me a long time to figure out that the reason I kept losing fish as soon as they bit was because I kept the X button held down. And even when you get the hang of it, catching some of the bigger and rarer fish can still be long and frustrating.

Fetch quests aside, you will still need to gather items at some point in order to upgrade your weapons. This is also not necessary to complete the game, but you will be making it much harder than it needs to be. The problem is, some of the items you need for the later upgrades are a bitch to get. Example: I needed to gather four Metal Piercings. There is only one enemy that drops them and only one map in which they appear. Only two of them appear on the map before you have to leave and re-enter. They almost never drop items, even if you are equipped with enchantments that increase the drop rate. And when they finally do drop an item, the chances of it being a Metal Piercing are pretty fucking low. This becomes a much bigger downside if you decide to go for the Trophy to fully upgrade 25 different weapons.

And lastly, I have to complain about the character models. Not even all of them. Just the character models of the three main characters. Her’s what they look like.

Ew. I mean, Nier is simply hideous. He doesn’t wear that eyepatch at the beginning. But when he does, it’s actually a huge improvement. And honestly, that still pictures does not do it justice. When you see their faces moving, it’s just gross.

None of those downsides are something that can’t be overlooked, however. Again, you can simply not do the sidequests, the gardening, the upgrading, and the fishing. Actually, that’s not 100% true. There is one point where a fish is necessary to advance the story.

And here’s where the upsides come in.

The controls are fluid and easy to get the hang of. Anyone can pick up a controller and play it. The downside to this is the very limited move set. Each kind of weapon only has two basic attacks: a combo attack used by pressing Square repeatedly, and a special attack, unique to each weapon type used by pressing Triangle. You can also assign abilities and magic to the four shoulder buttons. At least there are no complex combos to learn.

Graphically, Nier is very good (with the exception of the character models that I previously mentioned). The landscape is expansive and beautiful, the monsters are creative, the animation is good, the weapons are top-notch. The graphics are definitely not the best ever, but they’re pretty good.

The characters, besides being ugly as sin, are actually extremely well put together. The dialogue and the way the characters interact with each other is hilarious. Even the non-essential characters really add to the depth of the game.

The music is great. Most of the tracks include very pretty vocals and strings. It’s catchy, but not intrusive and it does a great job of adding to the overall atmosphere.

Where Nier really shines though is in its story and storytelling. The beginning of the game is bizarre, to say the least, but by the time you get to the end, your mind is blown. It’s not easy to guess the ending. And going back to the non-essential characters, the creators really did a great job with them. You really begin to feel for these people, even if they don’t really advance the plot. There is one instance where one of these characters died and I actually had to put down my controller and just say, “…Fuck…”. I became involved with all of them, and to see their (more often than not, depressing) stories unfold is really effective.

Put bluntly, I love this game.

Gameplay: 8/10: All the fetch quests get tedious, and you do get a bit tired of doing the same few moves all game.

Music: 8/10

Graphics: 7/10: I had to deduct a whole point just because of the ugly characters.

Story: 10/10: I absolutely love the story. And I still have yet to see all four endings.

Overall: 8/10

Like I said, Nier is one of my favorite PS3 games, so I really wish I could rate it higher. But I need to be objective in my reviews, so I couldn’t in good faith give it more than an 8.


Dragon Age II: Dragon Age Harder

Yes, I know. Dragon Age II came out forever ago. But I only got it recently and didn’t want to review it until I was done playing it (and by playing it, I mean buying it for about $5, getting the Platinum trophy, and promptly trading the game in). And now that I’ve played it, I can say with 100% certainty that it was unequivocally, unabashedly, completely, utterly, positively… okay.

Before I go on, I have to say this: The first one was a better game, but it was a bitch to play effectively on my PS3. But, my PC would be more useful to me if I stuffed it in my garage, plugged a pastrami sandwich into my wall, and just used that to run PC games. Dragon Age II was much better suited to a console… which is not necessarily a good thing.

You see, the reason it was better suited to a console (besides being a whole lot less buggy and laggy) was because everything was simplified and dumbed down, even the conversations, replacing the full responses from the first game that let you know exactly what you’re saying to the vague Mass Effect style dialogue wheel where the wheel might say one thing, but your character says something completely different. But it doesn’t matter, because you picked the choice at the top of the wheel so no matter what you say, you’re getting friendship points with the person you’re talking to (and yes, there are friendship points. Though to be fair, there were in the first game, too). Only, where Mass Effect had the Paragon and Renegade branches of conversation, Dragon Age II had the Paragon, Renegade, and Snide Prick branches of conversation.

To explain, you are always going to be a goody-two-shoes, an overly aggressive butthole, or a sarcastic douche face.

In the first game, there were a great deal of full, detailed responses to choose from and it wasn’t always clear which choice would make the person you were talking to happy. It made the conversations interesting, plausible, and they kind of felt like actual conversations.

That’s the problem I have with Mass Effect/Dragon Age II conversations is that you can go through the whole game without paying attention to a single conversation. Just pick the top one or the blue one and boom, instant Paragon, no attention span required.

BioWare in their infinite wisdom (ha!), decided to make Dragon Age II more like Mass Effect, and I hate that. I really liked Mass Effect, and I really liked Dragon Age: Origins. But I liked them for entirely different reasons. I liked them because they were so different. Playing Dragon Age II, I felt BioWare was just saying, “Ooh, look! It’s Mass Effect, but with swords and a whole lot less interesting!”

Speaking of being less interesting than Mass Effect, the story… is not horrible. But there realy aren’t any subplots that aren’t the backstories of the other characters. It basically just boils down to, “Templars and mages don’t like each other. Fix it.” Yes, it’s a little more complex than that and there is a big thing with the qunari (more on them later). But I feel like they just put the qunari subplot in there because there was almost no qunari related stuff in the first game. And honestly, the qunari subplot doesn’t really do anything to change the story, because it ends pretty much the same way no matter how you handle it. And once it’s resolved, it goes right back to templars vs. mages with almost no mention of the qunari story again. I think the biggest problem that I have with the story is that they skim way too much. At the beginning of the game, you get to join up with either a band of mercenaries or a band of smugglers. And then a year passes and you don’t get to see anything that happened with them. They only make vague allusions to the things you did during that time you didn’t see. Then you do some stuff, and suddenly three more years pass. Then three more. All with minimal (or no) mention of what happened during that time. And that bugs the shit out of me. There’s also almost barely any mention of the events of the first game.

And that brings me to another problem: the qunari. Now, here’s what Sten, the only qunari in Dragon Age: Origins looks like:

This is what the qunari look like in Dragon Age II:

That’s, uh… quite the makeover. But honestly, I’m cool with the cosmetic changes. In the first game, the qunari just seemed like really tall, boring humans that don’t know how to express their emotions. Giving them horns at least made them look more interesting.

My problem lies with how they act. Now, if Sten can be taken as an average qunari, they are devout in their belief system and confused by many of the actions of others, but still eager to explain his beliefs to those that asked.

In Dragon Age II, BioWare decided to turn them into (as my younger brother put it) Islamic Devil-Borgs. They go from devout to downright fanatic and they go from confused and indifferent towards that actions of others to outwardly hostile and murderous. This is how a typical conversation with the Arishok goes:

“Panahedan. I hate all of you basra. My religion is fucking awesome, and yours can suck a bowl of dicks! I hate humans and your city. I also hate other things. Grr… [more qunari words]. You’re all really stupid for not follwing my religion because you are all [qunari word]. [colorful insults].”

Honestly. Every conversation, all he does is spout hate for everything besides his religion and speak the qunari version of Spanglish!

But enough on that. I think it’s time we move on to the other characters that join you.

They were probably my favorite part of the game. Most of them were kind of flat, but likable. Varric, the dwarf, is probably my favorite. He’s sly and laid-back at never reveals much about himself, giving you the sense that he’s hiding something. And though it’s never revealed, it still made him interesting. The others… not so much. Like I said, they’re likable, but I can give you all the information you need about them in one sentence each:

Bethany/Carver: “Hi, I’m the main character’s brother/sister.”

Aveline: “I’m a good person.”

Anders: “I’m the mage version of Alistair from Dragon Age: Origins.”

Merrill: “I’m really dense and ditsy and my clan doesn’t approve of my actions. I’m also Scottish for some reason.”

Fenris: “I don’t like Tevinter, mages, or being a slave.”

Isabella: “I’m a slutty pirate with a phenomenal rack.”

Sure, it’s slightly more complex than that, but all of their actions always come back to those flat descriptions.

Exploring the world is a joke. The game reuses maps to a nauseating degree. If you enter a cave, you can bet it’s one of maybe two maps, just with certain paths blocked for inexplicable reasons. You fight the same variety of enemies constantly, occasionally coming across things like demons and dragons (imagine that). You only encounter the darkspawn (you know, the entire driving force of the first game and perhaps the greatest threat to civilization the world has ever known) about four times.

All in all, the game feels rushed and lazy… Mostly because it was rushed and the people at BioWare are generally pretty lazy. I enjoyed playing through the game enough, but there were so many parts that needed to be fleshed out. The only reason I decided to get the Platinum Trophy is because I’ve made it a personal goal of mine to get the Platinum Trophy in every BioWare game I play on my PS3 (so far, I’ve succeeded).

Gameplay: 5/10: It’s all just… okay.

Music: 4/10: There’s not a single memorable song. But there are also no horrible ones.

Graphics: 8/10: They’re an improvement over the last game.

Story: 7/10: Not so much for lack of story, but rather the lack of storytelling.

Overall: 6/10

Verdict: I was worth the $5 I spent on it… but not much more. I think even a 6 is being generous.

Castlevania: Lords of Shadow

I’m posting this first because this was actually the first review I decided to write for myself.

After buying, playing, beating, and promptly trading in Castlevania: Lords of Shadow of the Colossus, whoops, I mean Castlevania: Lords of Shadow, I felt compelled to write down my thoughts.

People curious about playing the game, be warned. There will be *spoilers* contained herein.

I will open by saying, no, the game is not bad. It’s not great, but not bad.

We’ll start with what I liked/enjoyed about the game:

1) The first thing you’ll notice is the fact that Patrick fucking Stewart is narrating your adventure. That’s awesome. But besides Patrick Stewart, the voice acting is, for the most part, very respectable.

2) Graphically, the game looks very nice. The only problem I really have is that, unless you turn the brightness way up, many times, it becomes very difficult to see enemies or even platforms and handholds you need to be able to see to continue the game. But where this game shines graphically is in its character models, specifically that of the main character, Gabriel Belmont. It’s easy to see how the character feels or even what he’s thinking based on his face. And without exaggerating the facial expressions like so many games do. A character doesn’t need to make a goofy face and do all sorts of stupid body motions simply to convey a basic emotion. But just a single look at Gabriel’s face shows you what a sad, contemplative character he really is. And then you go to read his bio in the menu and hey, that’s almost exactly what it says!

3) Simple, fluid controls. You don’t need to be a combo master (like in Devil May Cry) to enjoy the game to its fullest and you can’t just jump in the air and press L1+Square (like in the original God of War) and kill everything. You have to play smart, but not perfectly.

I’ll address more as I go along.

The first thing I want to bring up on the negative side of the scale is the camera. At no point in the game can you actually control which way the camera faces. You look where the game wants you to look, which can become a huge problem in some places. It may become really difficult to judge the distance of a jump. The angle might be so weird that it’s hard to keep Gabriel running in a straight line. You may not be able to see a path because it’s blocked by the foreground or just out of sight. This usually hides a secret but I can think of at least two times where I couldn’t continue the game until I found one of these hidden paths. The camera tends to change suddenly too, making Gabriel run in strange directions and sometimes even right back to the screen you were just in. An enemy might be off camera attacking you and it becomes hard to find because you can’t turn the camera and look for it. I understand the need for fixed camera angles in some instances, but for every angle to be fixed is just archaic! We’re in an age where camera control (especially in an action game like this) is very, very important. And to do something like this just isn’t a good idea.

The most prominent complaint I have about Castlevania: Lords of Shadow is the fact that it’s calledCastlevania! You can play through the whole game and never figure it out. From what I can tell, the only connection this game has with the rest of the Castlevania series is the fact that you’re a guy named Belmont (and he wasn’t even born with that name. He chose it!) and you use a whip-like weapon. Not even a whip! But a cross with a spike and a retractable chain (?). The central conflict of any Castlevania game is the vampire, Dracula. Stopping him, preventing his resurrection, etc., with the exception of Lament of Innocence, which took place before Dracula’s rise to power and was more about the beginning of the Belmont clan as vampire hunters. And even that culminates at the end with a vampire that would become Dracula (I think… Konami has yet to explain that). Yet at no point inLords of Shadow is Dracula even mentioned until after the ending credits! And when he is, it’s retarded (I’ll get to it later). They very easily could have called it simply Lords of Shadow and completely removed the Castlevania part and the game would not have changed at all! But no, we have to tack on the Castlevania name to make it sell better!

Now, I know someone will read that and say, “Oh, it’s good that they didn’t involve Dracula. You don’t want to tell the same story over and over again!”. Normally, you’d be right. But in the case of Castlevania, there is a lot of story and history that could be told of Dracula and the Belmont clan. And it could be kept interesting. It’s really a shame Konami hasn’t really taken advantage of it instead of concentrating on making the games more like a fucking anime like the more recent Nintendo DS games (not that they were bad games).

But further, the game doesn’t even resemble previous Castlevania games! Besides the whip-like weapon, of course. Every Castlevania game that I have played previously, though many of the things looked different or played differently, there was still something distinctly Castlevania about it. A gothic, supernatural atmosphere that never let you forget what kind of game you were playing. I can’t fully explain it. Maybe it was the monsters, or the boss fights, or even the music. Even Castlevania 64, the Downs Syndrome baby of the Castlevania series felt more like a Casltevania game than this. Lords of Shadow at no point made me feel that way. At different points, I felt like I was playing a God of War game, an Uncharted/Tomb Raider game, and even Shadow of the Colossus.

Which brings me to my next point. The game seemed to blatantly steal a lot from other franchises. Gabriel fights in almost the exact same way as Kratos from God of War, even causing explosions to erupt from the ground with his whip! All of the climbing puzzles a ripped straight from the Uncharted games! There are three bosses that you fight *exactly* like fucking Shadow of the Colossus bosses! Yes, there are some games where a boss is so big that you need to climb them in order to reach a weak point. But a game in which you have to run around a boss made of stone, or with stone on them, or with stone-like qualities until it uses a move that allows you to get close enough to climb it a certain way to reach glowing runes on its body and stab them multiple times, thus spraying strangely coloured liquid, until it either dies or you have to climb it some more to find another rune is Shadow of the Colossus! Oh, and Castlevania: Lords of Shadow too, apparently.

Hey, look! It's Castlevania: Lords of Shadow!

Besides the bosses, even the regular old enemies, for the most part don’t seem like your normal Castlevania enemies. This isn’t necessarily bad, but it just seems to detract from the Castlevania feeling that I was referring to earlier. Even the vampires for the most part are monstrous beings, more closely resembling bats than humans. The game explains it by saying vampires can take on human form as they grow in age and power. This doesn’t explain why you never see these bat-like vampires in any other Castlevania game (all of which take place after this one).

Speaking of which, I still don’t understand the time that Lords of Shadow takes place and the contradictions in the canon that it brings up. I’m under the impression that the events of this one are supposed to explain how the Belmont clan became vampire hunters and how their weapon came to be known as Vampire Killer. It also attempts to explain the origin of Dracula after the credits (I think. It makes no sense). Except they already did that! That’s what Castlevania: Lament of Innocence did! It followed Leon Belmont. He received a whip from someone else which, after sacrificing his love that had been bitten by the vampire, became the Vampire Killer. At the end of the game, he states, “From this day forth, the Belmont clan will hunt the night!” or something to that effect. In Lords of Shadow, Gabriel Belmont’s weapon becomes known as Vampire Killer only through legend. But this begs a few questions:

If this game takes place before Lament of Innocence, then what happened to the Vampire Killer that belonged to Gabriel? And wouldn’t Leon have had some idea about his family history if Gabriel had been killing supernatural creatures? But Lament of Innocence plays as if no Belmont has ever done such a thing?


Please skip the following paragraph if you want to play/are in the middle of playing and want to figure out the story on your own. You can easily skip it by typing in “SPOILERS AVERTED” into your search bar.

The story seems pretty straightforward until the very end. Gabriel is a prominent member of the Brotherhood of Light, which as I’ve gathered, is a group of warriors tasked with fighting the dark forces of the world. A spell has been cast by some unknown antagonist that has cut off the earth from the heavens, and the Brotherhood of Light sets out to kill the Lords of Shadow, each of which carries a piece of a relic called the God Mask,which gives the wearer almost unlimited power. Gabriel’s wife, Marie was murdered and Gabriel sets out to find this God Mask to not only break the spell, but to bring Marie back to life.

So, blah blah, you kill two of the three Lords of Shadow, and here’s where the story becomes… odd. You find out at the very end that Zobek, another member of the Brotherhood and a man that has helped Gabriel several times in combat, is actually the last Lord of Shadow (though they had given no foreshadowing to this effect. It comes out of fucking nowhere) and had used Gabriel to kill the others so that he could obtain the God Mask for himself. Sure, that’s not too weird and ‘the person that helped you was really your enemy’ is a fairly common plot twist. But, before you get to fight Zobek, you begin to hear a voice telling you that it put this idea in Zobek’s head and that it was using Zobek for the same reason Zobek was using Gabriel. Zobek freaks out and bursts into flames. Here, I was thinking would be a good place to bring in Dracula. Perhaps Dracula was the real Lord of Vampires, using the Carmilla that you fight in his place as some sort of decoy. But no, it’s nothing like that. Turns out the person that was behind all of this was…


Wait, what? Fucking Satan?! When has Satan ever been involved in the Castlevania universe at all?! It comes out of nowhere! And the last fight and the ending just become instantly preachy and ridiculous! Some of the shit you do during your apocalyptic fight with Satan looks like shit you see in Dragonball Z!! And it doesn’t help that Satan is naked through the whole fight, covered only by black smoke!

So, after beating the ever-loving shit out of Satan (who happened to be wearing the mask that gives you the power to and I quote, “Challenge God Himself”) with your whip and bare fists (you get to punch him square in the face). Gabriel laments when he discovers that he cannot bring his wife back to life.

Oh, but that’s not all! After you watch the ending credits, you see an extra scene. It involves Zobek walking through a church and up into the steeple (even though he burst into flames and died earlier… :/ ) where he meets with a dark figure. After some dialog, he refers to the dark figure as ‘Gabriel’ (oh, snap!), to which the dark figure replies, “Do not use that name! Eu sunt Dracul!” That means, “I am Dracula!”…So, wait… The first of the Belmont clan is actually Dracula? What?! How can something that important about the Belmont family be lost for so many generations?! That’s bullshit! And it makes no sense!

I’ve even looked up possible explanations to this.

One says that Konami decided to pretty much scrap the Castlevania storyline already in place and start over. And if that’s the case, I have a question of Konami. Why the fuck would you do that?! Why would you take a well-established, widely loved storyline and just get rid of it? Especially one that still has so many stories to be told? And especially for something as retarded and preachy as this?! So, what? Does this mean that every Belmont that you play as in any future Castlevania game is directly related to Dracula, their mortal fucking enemy?! They’re all part supernatural being? But not just any supernatural being, but the very personification of evil! I’m sorry, but I can’t find any way to make this a good idea.


In the end, I just really wished they hadn’t called it Castlevania. I would have enjoyed the game a lot more because, even though it did borrow a lot from other games, when mixed together like it was, it did make for a good amount of fun. They just didn’t need to fuck up the Castlevania canon in order to do it. They’re fucking Konami! They just have to put they’re name on a game and that will automatically up the amount sold. They didn’t have to destroy a story that many of us have grown up with and grown to love. I mean damn, start a new series! It’s been a long time since we’ve gotten an original series from anyone that lasted more than two or three games. The Castlevania series is only about four months older than I am. How many game series made within the last say… five years? Ten years?  are still going to be around twenty three years from now? None! Because we’re still going to be making bullshit sequels and prequels to Castlevania and Mega Man and Zelda… and Madden, but that doesn’t count. I think it’s about time someone tried and Castlevania: Lords of Shadow was a good opportunity to do just that!

I suppose you’ll be wanting some kind of numerical value to be given to this review…

Gameplay: 7/10 (based on it’s lack of originality)

Music: 5/10 (half of the time, I didn’t even realize there was music)

Graphics: 9/10

Story: Ass/10

Overall: 6/10

It’s worth a play if you can ignore the fact that it’s part of the Castlevania storyline now. Or if you’re completely new to it.

…But First, A Little History

I enjoy entertainment: Movies, video games, books, etc. And with all of that enjoyment, I found myself writing reviews for a few games that I had played. Not for anyone in particular, just because. I had fun doing it.

The catch is that I like to use off-color language that most game review sites and magazines frown upon. And I hate that, I honestly believe that a well-placed ‘fuck’ can convey my thoughts on a game far better than any combination of adjectives. I didn’t want to limit myself to a list of ‘appropriate words’. Thus, Organ Miner Reviews was born.

It is the goal of Organ Miner Reviews to… well, review stuff. Any game that I happen to be playing, or movie that I recently watched, or book that I’ve read is fair game, no matter how old. So, you may see a review for Elder Scrolls V: Skyrim right above a review for the 1926 film, The General, starring Buster Keaton, right above a review for When Will Jesus Bring the Pork Chops? by George Carlin. This way, I leave myself a lot more room for consistent posting and I don’t limit myself to any one thing. I will say, however, that there will definitely be more video game reviews than anything else.

As my readers, I ask for (without any real hope of receiving, with this being the internet and all) a certain degree of propriety in your comments and emails. It’s not cursing. I’m on record as being pro-cursing. But if you have a criticism, and the law of averages says that you will, I ask that you keep your comments to more than just, “Fuck you you suck”. If you don’t like something that I write, I can understand that, some people enjoy some things more than I do. So, if you like something that I don’t, that’s cool. Just know that it’s not a personal attack on you… unless you happen to be a copy of the Twilight DVD that learned to use the internet. If that’s the case, I apologize for any offense I have caused. But I really appreciate constructive criticism (emphasis on constructive), and I really enjoy debating things like this. Simply saying ‘eat a bowl of dicks’, doesn’t really help me improve.

So, with that said, I hope you all enjoy this little venture.